Tutorials are example programs that demonstrate a specific 2D or 3D capability of our hardware. While samples showcase complex effects that may make use of multiple tutorial concepts, demos make use of a combination of sample effects to show off the capabilities of QUALCOMM mobile graphics hardware. Samples are to tutorials, what demos are to samples. Support for many OpenGL ES 1.x extensions.Support of core OpenGL ES 1.x functionality.Support for many important OpenGL ES 2.0 extensions.Support of core OpenGL ES 2.0 / 3.0 functionality.The emulator allows developers to get a head start designing their graphics code before hardware supporting OpenGL ES is available, and even after this hardware becomes available developing on a PC is often advantageous due to superior developer and debugging tools. The purpose of this emulator is to aid developers in their design of OpenGL ES games and applications. QUALCOMM's OpenGL ES 2.0 / 3.0 Emulator is designed to emulate functionality exposed by QUALCOMM's Adreno™ GPUs. ![]() The SDK is provided as a development environment for QUALCOMM's Adreno™ graphics processors, and is intended to help ease the learning curve of said technology. This is version 3.0.0 of the SDK that includes support for OpenGL ES 2.0 and 3.0 through PC emulation under Windows XP. Welcome to QUALCOMM's Adreno™ Software Development Kit (SDK).
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